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* fix: improved sync.Pool handling
* refactor: ping if-flow and remove timeout
* refactor: enhance favicon fetching with context support and improve cache management
- Added context support to favicon fetching functions to handle timeouts and cancellations.
- Improved cache entry structure to include content type and utilize atomic values for last access time.
- Implemented maximum cache size and entry limits to optimize memory usage.
- Updated error handling for HTTP requests and refined the logic for managing redirects.
* fix: log formatting
* feat(pool): add checkExists method to debug build to detect unexpected behavior
* chore: cont. 0866feb
* refactor: unify route handling by consolidating route query methods with Pool
- Replaced direct calls to routequery with a new routes package for better organization and maintainability.
- Updated various components to utilize the new routes methods for fetching health information, homepage configurations, and route aliases.
- Enhanced the overall structure of the routing logic to improve clarity and reduce redundancy.
* chore: uncomment icon list cache code
* refactor: update task management code
- Rename needFinish to waitFinish
- Fixed some tasks not being waited they should be
- Adjusted mutex usage in the directory watcher to utilize read-write locks for improved concurrency management.
* refactor: enhance idlewatcher logging and exit handling
* fix(server): ensure HTTP handler is set only if initialized
* refactor(accesslog): replace JSON log entry struct with zerolog for improved logging efficiency, updated test
* refactor: remove test run code
---------
Co-authored-by: yusing <yusing@6uo.me>
65 lines
1.1 KiB
Go
65 lines
1.1 KiB
Go
package pool
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import (
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"sort"
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"github.com/puzpuzpuz/xsync/v3"
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"github.com/yusing/go-proxy/internal/logging"
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)
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type (
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Pool[T Object] struct {
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m *xsync.MapOf[string, T]
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name string
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}
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Object interface {
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Key() string
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Name() string
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}
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)
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func New[T Object](name string) Pool[T] {
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return Pool[T]{xsync.NewMapOf[string, T](), name}
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}
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func (p Pool[T]) Name() string {
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return p.name
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}
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func (p Pool[T]) Add(obj T) {
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p.checkExists(obj.Key())
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p.m.Store(obj.Key(), obj)
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logging.Info().Msgf("%s: added %s", p.name, obj.Name())
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}
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func (p Pool[T]) Del(obj T) {
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p.m.Delete(obj.Key())
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logging.Info().Msgf("%s: removed %s", p.name, obj.Name())
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}
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func (p Pool[T]) Get(key string) (T, bool) {
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return p.m.Load(key)
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}
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func (p Pool[T]) Size() int {
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return p.m.Size()
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}
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func (p Pool[T]) Clear() {
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p.m.Clear()
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}
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func (p Pool[T]) Iter(fn func(k string, v T) bool) {
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p.m.Range(fn)
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}
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func (p Pool[T]) Slice() []T {
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slice := make([]T, 0, p.m.Size())
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for _, v := range p.m.Range {
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slice = append(slice, v)
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}
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sort.Slice(slice, func(i, j int) bool {
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return slice[i].Name() < slice[j].Name()
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})
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return slice
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}
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