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fix: set var
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@ -13,6 +13,7 @@ class GameDigMonitorType extends MonitorType {
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async check(monitor, heartbeat, server) {
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async check(monitor, heartbeat, server) {
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heartbeat.status = DOWN;
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heartbeat.status = DOWN;
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let host = monitor.hostname;
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if (net.isIP(host) === 0) {
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if (net.isIP(host) === 0) {
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host = await this.resolveHostname(host);
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host = await this.resolveHostname(host);
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}
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}
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