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https://github.com/louislam/uptime-kuma.git
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Adds a user management module allowing administrators to assign types (roles) to users. - Adds `user_type` column to the `user` table (default 'admin'). - Updates user model and adds backend logic for managing user types. - Introduces a new 'User Management' section in Settings UI for admins. - Admins can now view all users and change their user types. - Access to user management functions is restricted to admin users.
214 lines
6.6 KiB
JavaScript
214 lines
6.6 KiB
JavaScript
const { log } = require("../../src/util");
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const { Settings } = require("../settings");
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const { sendInfo } = require("../client");
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const { checkLogin, isAdmin } = require("../util-server"); // Added isAdmin
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const { R } = require("redbean-node"); // Added R for database operations
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const User = require("../model/user"); // Added User model
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const GameResolver = require("gamedig/lib/GameResolver");
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const { testChrome } = require("../monitor-types/real-browser-monitor-type");
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const fsAsync = require("fs").promises;
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const path = require("path");
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let gameResolver = new GameResolver();
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let gameList = null;
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/**
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* Get a game list via GameDig
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* @returns {object[]} list of games supported by GameDig
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*/
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function getGameList() {
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if (gameList == null) {
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gameList = gameResolver._readGames().games.sort((a, b) => {
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if ( a.pretty < b.pretty ) {
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return -1;
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}
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if ( a.pretty > b.pretty ) {
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return 1;
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}
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return 0;
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});
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}
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return gameList;
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}
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/**
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* Handler for general events
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* @param {Socket} socket Socket.io instance
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* @param {UptimeKumaServer} server Uptime Kuma server
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* @returns {void}
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*/
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module.exports.generalSocketHandler = (socket, server) => {
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socket.on("initServerTimezone", async (timezone) => {
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try {
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checkLogin(socket);
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log.debug("generalSocketHandler", "Timezone: " + timezone);
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await Settings.set("initServerTimezone", true);
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await server.setTimezone(timezone);
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await sendInfo(socket);
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} catch (e) {
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log.warn("initServerTimezone", e.message);
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}
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});
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socket.on("getGameList", async (callback) => {
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try {
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checkLogin(socket);
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callback({
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ok: true,
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gameList: getGameList(),
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});
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} catch (e) {
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callback({
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ok: false,
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msg: e.message,
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});
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}
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});
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socket.on("testChrome", (executable, callback) => {
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try {
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checkLogin(socket);
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// Just noticed that await call could block the whole socket.io server!!! Use pure promise instead.
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testChrome(executable).then((version) => {
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callback({
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ok: true,
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msg: {
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key: "foundChromiumVersion",
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values: [ version ],
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},
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msgi18n: true,
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});
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}).catch((e) => {
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callback({
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ok: false,
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msg: e.message,
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});
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});
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} catch (e) {
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callback({
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ok: false,
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msg: e.message,
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});
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}
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});
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socket.on("getPushExample", async (language, callback) => {
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try {
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checkLogin(socket);
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if (!/^[a-z-]+$/.test(language)) {
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throw new Error("Invalid language");
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}
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} catch (e) {
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callback({
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ok: false,
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msg: e.message,
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});
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return;
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}
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try {
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let dir = path.join("./extra/push-examples", language);
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let files = await fsAsync.readdir(dir);
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for (let file of files) {
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if (file.startsWith("index.")) {
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callback({
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ok: true,
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code: await fsAsync.readFile(path.join(dir, file), "utf8"),
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});
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return;
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}
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}
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} catch (e) {
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}
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callback({
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ok: false,
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msg: "Not found",
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});
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});
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// Disconnect all other socket clients of the user
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socket.on("disconnectOtherSocketClients", async () => {
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try {
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checkLogin(socket);
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server.disconnectAllSocketClients(socket.userID, socket.id);
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} catch (e) {
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log.warn("disconnectAllSocketClients", e.message);
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}
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});
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// User Management Socket Handlers
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// Only admins should be able to manage users.
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socket.on("getUsers", async (callback) => {
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try {
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checkLogin(socket);
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await isAdmin(socket); // Ensure the user is an admin
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const userList = await R.findAll("user", "ORDER BY username");
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// Avoid sending password hashes to the client
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const sanitizedUserList = userList.map(user => {
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const { password, ...sanitizedUser } = user.export();
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return sanitizedUser;
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});
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callback({
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ok: true,
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users: sanitizedUserList,
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});
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} catch (e) {
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log.error("getUsers", e.message);
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callback({
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ok: false,
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msg: e.message,
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});
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}
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});
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socket.on("updateUserType", async (userID, newUserType, callback) => {
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try {
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checkLogin(socket);
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await isAdmin(socket); // Ensure the user is an admin
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if (!userID || !newUserType) {
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throw new Error("User ID and new user type are required.");
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}
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// Prevent admin from changing their own type if they are the only admin?
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// Or prevent changing the type of the main admin user? (e.g., user with ID 1)
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// For now, let's assume such checks are handled by higher-level logic or are not required.
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const user = await R.findOne("user", "id = ?", [userID]);
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if (!user) {
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throw new Error("User not found.");
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}
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// Potentially validate newUserType against a list of allowed types
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const allowedTypes = ["admin", "editor", "viewer"]; // Example types
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if (!allowedTypes.includes(newUserType)) {
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throw new Error(`Invalid user type: ${newUserType}. Allowed types are: ${allowedTypes.join(", ")}`);
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}
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user.user_type = newUserType;
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await R.store(user);
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// Optionally, emit an event to other admins that a user type has changed
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// server.sendToAdmins("userTypeChanged", { userID, newUserType });
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callback({
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ok: true,
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msg: `User type for user ID ${userID} updated to ${newUserType}.`,
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});
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} catch (e) {
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log.error("updateUserType", e.message);
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callback({
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ok: false,
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msg: e.message,
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});
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}
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});
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};
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